After doing a handful, I got bored of doing the same things over and over. When I played the base game at release, I did a few of the side quests and beast hunts. Worldslayer’s missions felt very linear, unlike the base game’s story which has side activities and more for you to take part. With the story structure aside, a big difference between the Worldslayer campaign and the base games campaign was the lack of side quests, as well as a lack of additional areas. More of her in the story would have strengthened the lore. It had me invested in the fight against Ereshkigal. I kept playing just to find out what was going to happen next. Before the last chapter, I enjoyed the story. I did not mind the story campaign being approximately five hours, I minded how forced the last chapter felt. The last portion of the story left me more frustrated than intrigued.
This quick turnabout in the story only appears to be used as a reason to throw you back into the fight to explore and learn the end game. With only sparce comments from the characters throughout the campaign, the story turns 180 in a different direction. Without spoiling the story, there is a point towards the end that feels like the true end of the story, but it’s not. While Worldslayer adds a laundry list of great new features to Outriders, the campaign was not only short, but the last hour or so felt less like a story and more like a tutorial for end game content.